While the mechanics are operational, playing on iOS devices brings drawbacks that don’t center around a guessing game between the player and software about what gestures will be easily recognized. Too often I found myself incidentally leaping onto the ground, sticking to some invisible geometry, or clipping through an object that the bread would become married to. Due to the unreliable nature of the physics processing and touch input, maneuvering these complex areas becomes less of a fun experiment and more of an unpredictable mess. The design of each room gives way to multiple paths which are sprinkled with knick knacks and everyday items which become major obstacles, or in the case of a carefully placed chair, a tilting shortcut. It’s halfway between a cute gimmick and a bread physics simulator, but I get the feeling that I should be performing more daring acrobatics than touch controls are capable of operating. The goal of I am Bread is centered around the journey of becoming toast. I’m surprised that the team who managed to make this game work with touch controls didn’t recognize the inelegance of its overall presentation. Considering that the camera controls and UI eat up about 25% of the screen, it’s bold to even think of keeping them in a mobile version of this game - moreso to neglect the option to disable these elements. Bossa Studios makes a great effort to translate a control scheme to iOS, mostly relying on swipes and taps for broad strokes and delicately inching the bread onscreen, but the real estate provided on a device like the iPhone 5S (as was used for review) sits on the border of functional space. If only the option to actually remove the remaining UI was present in the game. In this regard, it seems like a watershed moment for mobile games in that I am Bread is fully playable without the need for any onscreen buttons. This includes nearly every compromise a game endures when moving to mobile, skimming visual effects off the top and simplifying control schemes to a core experience that delivers something resembling the original game. Without having played the original PC game, the whole of my experience in I am Bread has been touch-based. And such is the question we’d all be asking at this point, “How exactly does flopping around as a piece of bread play out on mobile devices?” Is it playable? Interesting? Fun, even? The only rationale likely falls into the same category that the game did: so crazy it probably works. If you encounter crashes perform a hard reset, which is achieved by holding down the home and power buttons until the apple logo appears.Not being a fan of iOS games myself, it’s a mystery as to what struck a chord with me to look at I am Bread when it hit smartphones. iPad 2, iPhone 4s, iPod 5th gen and iPad mini 1st gen. The following devices may have issues running I am Bread: With you in control, this bread will be boldly going where no bread has gone before! Using the unique control system, designed from the ground up for iOS, you can bring the slice to life and take it on an incredible adventure. Look out for the floor and any other unsavoury obstacles that could harm your tastiness as you seek out the means to achieve bread's ultimate goal. You are bread! Your mission, become toast! Take on all hazards to deliciousness as you head on an adventure across 8 levels taking bread from its natural confine in the kitchen, throughout the house and then venture outside into the garden and beyond. Wired - 'I am Bread is the strangest game you will play this year'ĭestructoid - 'I Am Bread is just delightful' Touch Arcade - 'Feels like the pinnacle of all humanity's accomplishments' Mashable - 'After years of waiting, we can be Bread' This isn't the best thing since sliced bread. ‘I am Bread’ is the latest quirky adventure from the creators of 'Surgeon Simulator', Bossa Studios. **Selected by Apple - Handpicked Apps & Games 2015**
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